Doodle Jump In C/C++ Download the Source code full Free Download
#include <SFML/Graphics.hpp> #include <time.h> using namespace sf; struct point { int x,y;}; int main() { srand(time(0)); RenderWindow app(VideoMode(400, 533), "Doodle Game!"); app.setFramerateLimit(60); Texture t1,t2,t3; t1.loadFromFile("images/background.png"); t2.loadFromFile("images/platform.png"); t3.loadFromFile("images/doodle.png"); Sprite sBackground(t1), sPlat(t2), sPers(t3); point plat[20]; for (int i=0;i<10;i++) { plat[i].x=rand()%400; plat[i].y=rand()%533; } int x=100,y=100,h=200; float dx=0,dy=0; while (app.isOpen()) { Event e; while (app.pollEvent(e)) { if (e.type == Event::Closed) app.close(); } if (Keyboard::isKeyPressed(Keyboard::Right)) x+=3; if (Keyboard::isKeyPressed(Keyboard::Left)) x-=3; dy+=0.2; y+=dy; if (y>500) dy=-10; if (y<h) for (int i=0;i<10;i++) { y=h; plat[i].y=plat[i].y-dy; if (plat[i].y>533) {plat[i].y=0; plat[i].x=rand()%400;} } for (int i=0;i<10;i++) if ((x+50>plat[i].x) && (x+20<plat[i].x+68) && (y+70>plat[i].y) && (y+70<plat[i].y+14) && (dy>0)) dy=-10; sPers.setPosition(x,y); app.draw(sBackground); app.draw(sPers); for (int i=0;i<10;i++) { sPlat.setPosition(plat[i].x,plat[i].y); app.draw(sPlat); } app.display(); } return 0; }